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The objective seems to have been to develop a Zelda game that took full advantage of the unique DS hardware. But this is a double-edged sword: sometimes you get a Breath of the Wild and sometimes you get The Legend of Zelda: Phantom Hourglass.

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From the Zelda II: The Adventure of Link onward most new entries either revamp the design, explore new technologies, or both.

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One of the reasons Zelda has endured for so long is that Nintendo doesn’t let the series get stuck in a rut.